

I'm telling gamemaker to start drawing using the shader "sh_plaid", with "shader_set(sh_plaid)". Sprite_get_texture(spr_plaid,0) //<- asign spr_plaid sub image 0's texture to this sampler index.ĭraw_sprite_ext(spr_hat,0,mouse_x,mouse_y,4,4,0,c_white,1) Shader_get_sampler_index(sh_plaid,"plaid"), //<- getting index to texture "uniform sampler2D plaid". The next gm(48) will take place on Oct 20, 2018.įirst the gml side, a draw event: shader_set(sh_plaid) The gm(48) is a casual, fun game jam that helps you to learn and grow as a developer. Shining a light on high-quality projects and resources created by our community.įor more than 8 years, the tight-knit community of /r/gamemaker has run the game jam gm(48) for GameMaker developers of all ages and experience levels. Share the latest pictures and videos of your gameĪre you in need of motivation? Then take a stab at these creative challenges. Scheduled content ScheduleĪsk questions, ask for assistance or ask about something else entirely.ĭiscuss game design and game development. Join in the conversation, get help with any issues you might have and connect with your fellow developers! We also have a Steam Group for playing games. r/gamemaker sponsors three chat-rooms: IRC, a Discord server, and a Slack team.
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#PLAID HAT GAMES PAINTING TUTORIAL PROFESSIONAL#
Additionally, experienced coders can take advantage of its built in scripting language, "GML" to design and create fully-featured, professional grade games. It features a unique "Drag-and-Drop" system which allows non-programmers to make simple games.
#PLAID HAT GAMES PAINTING TUTORIAL SOFTWARE#
GameMaker is software designed to make developing games easy and fun.
